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The Resource Iterate : ten lessons in design and failure, John Sharp and Colleen Macklin ; illustrated by Steven Davis and Yu Jen Chen ; drawings by Tuba Ozkan and Carla Molins Pitarch

Iterate : ten lessons in design and failure, John Sharp and Colleen Macklin ; illustrated by Steven Davis and Yu Jen Chen ; drawings by Tuba Ozkan and Carla Molins Pitarch

Label
Iterate : ten lessons in design and failure
Title
Iterate
Title remainder
ten lessons in design and failure
Statement of responsibility
John Sharp and Colleen Macklin ; illustrated by Steven Davis and Yu Jen Chen ; drawings by Tuba Ozkan and Carla Molins Pitarch
Creator
Contributor
Author
Illustrator
Subject
Language
eng
Summary
How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure - often hidden, covered up, a source of embarrassment - is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice - intention, outcome, process, and evaluation - Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design ("let's add propellers!"). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process
Cataloging source
DLC
http://library.link/vocab/creatorDate
1967-
http://library.link/vocab/creatorName
Sharp, John
Dewey number
745.4
Illustrations
illustrations
Index
index present
LC call number
NK1520
LC item number
.S47 2019
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorName
  • Macklin, Colleen
  • Davis, Steven
  • Chen, Yu Jen, illustrator
http://library.link/vocab/subjectName
  • Design
  • Design
  • Failure (Psychology)
  • Design
  • Design
  • Failure (Psychology)
Label
Iterate : ten lessons in design and failure, John Sharp and Colleen Macklin ; illustrated by Steven Davis and Yu Jen Chen ; drawings by Tuba Ozkan and Carla Molins Pitarch
Instantiates
Publication
Copyright
Bibliography note
Includes bibliographical references (pages 275-285) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Section I: creativity, failure, and iteration -- Creativity -- Failure -- Iteration -- Ten perspectives on iteration -- Section II: ten perspectives -- Material contexts: Allison Tauziet, winemaker -- Reflective contexts: Matthew Maloney, Animator -- Targeted intentions: Radiolab -- Exploratory intentions: Chef Wylie Dufresne -- Methodological processes: Nathalie Pozzi, architect, and Eric Zimmerman, game designer -- Improvisational processes: Andy Milne, musician -- Internal evaluation, Amelia Brodka, professional skateboarder -- External evaluation: Baratunde Thurston, comedian -- Convergent outcomes: Cas Holman, toy designer -- Divergent outcomes: Miranda July, artist -- Section III: failing better -- Failing better -- Postscrip: iterating on Iterate
Control code
on1041245457
Dimensions
24 cm
Extent
xiv, 299 pages:
Isbn
9780262039635
Lccn
2018028590
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
(OCoLC)1041245457
Label
Iterate : ten lessons in design and failure, John Sharp and Colleen Macklin ; illustrated by Steven Davis and Yu Jen Chen ; drawings by Tuba Ozkan and Carla Molins Pitarch
Publication
Copyright
Bibliography note
Includes bibliographical references (pages 275-285) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Section I: creativity, failure, and iteration -- Creativity -- Failure -- Iteration -- Ten perspectives on iteration -- Section II: ten perspectives -- Material contexts: Allison Tauziet, winemaker -- Reflective contexts: Matthew Maloney, Animator -- Targeted intentions: Radiolab -- Exploratory intentions: Chef Wylie Dufresne -- Methodological processes: Nathalie Pozzi, architect, and Eric Zimmerman, game designer -- Improvisational processes: Andy Milne, musician -- Internal evaluation, Amelia Brodka, professional skateboarder -- External evaluation: Baratunde Thurston, comedian -- Convergent outcomes: Cas Holman, toy designer -- Divergent outcomes: Miranda July, artist -- Section III: failing better -- Failing better -- Postscrip: iterating on Iterate
Control code
on1041245457
Dimensions
24 cm
Extent
xiv, 299 pages:
Isbn
9780262039635
Lccn
2018028590
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
(OCoLC)1041245457

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