The Resource The reality game : how the next wave of technology will break the truth, Samuel Woolley
The reality game : how the next wave of technology will break the truth, Samuel Woolley
Resource Information
The item The reality game : how the next wave of technology will break the truth, Samuel Woolley represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in DC Public Library System.This item is available to borrow from 6 library branches.
Resource Information
The item The reality game : how the next wave of technology will break the truth, Samuel Woolley represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in DC Public Library System.
This item is available to borrow from 6 library branches.
- Summary
- "Despite all the attention paid to it, the problem of online disinformation is only getting worse. Social media may well play a role in the 2020 presidential election and other major political events. But that doesn't begin to describe what future propaganda will look like. As Samuel Woolley shows, we will soon be navigating new technologies such as human-like automated voice systems, machine learning, "deepfake" AI-edited videos and images, interactive memes, virtual reality and augmented reality. In stories both deeply researched and compellingly written, Woolley describes this future, and parses how the technology can be manipulated, who might control it, and its impact on political strategy. Finally, Woolley proposes strategic responses to this threat with the ultimate goal of empowering activists and pushing technology builders to design for democracy. We may not be able to alter how the internet was used to challenge democracy during elections or crises in years past, but we can follow signals to prevent manipulation in the future--and to use these powerful new tools not to control people but to empower them"--
- Language
- eng
- Edition
- First edition.
- Extent
- xv, 252 pages
- Contents
-
- Truth is not technica
- Breaking the truth : past, present, and future
- From critical thinking to conspiracy theory
- Artificial intelligence : rescue or ruin?
- Fake video : fake, but not yet deep
- Extended reality media
- Building technology in the human image
- Conclusion : designing with human rights in mind
- Isbn
- 9781541768253
- Label
- The reality game : how the next wave of technology will break the truth
- Title
- The reality game
- Title remainder
- how the next wave of technology will break the truth
- Statement of responsibility
- Samuel Woolley
- Subject
-
- Digital media -- Political aspects
- Digital media -- Political aspects -- United States
- Internet -- Political aspects
- Internet -- Political aspects -- United States
- Communication in politics -- Technological innovations
- Propaganda
- Social media -- Political aspects
- Social media -- Political aspects -- United States
- United States
- Propaganda
- Communication in politics -- Technological innovations -- United States
- Language
- eng
- Summary
- "Despite all the attention paid to it, the problem of online disinformation is only getting worse. Social media may well play a role in the 2020 presidential election and other major political events. But that doesn't begin to describe what future propaganda will look like. As Samuel Woolley shows, we will soon be navigating new technologies such as human-like automated voice systems, machine learning, "deepfake" AI-edited videos and images, interactive memes, virtual reality and augmented reality. In stories both deeply researched and compellingly written, Woolley describes this future, and parses how the technology can be manipulated, who might control it, and its impact on political strategy. Finally, Woolley proposes strategic responses to this threat with the ultimate goal of empowering activists and pushing technology builders to design for democracy. We may not be able to alter how the internet was used to challenge democracy during elections or crises in years past, but we can follow signals to prevent manipulation in the future--and to use these powerful new tools not to control people but to empower them"--
- Assigning source
- Provided by publisher
- Cataloging source
- DLC
- http://library.link/vocab/creatorName
- Woolley, Samuel
- Dewey number
- 320.97301/4
- Index
- index present
- LC call number
- JA85.2.U6
- LC item number
- W67 2020
- Literary form
- non fiction
- Nature of contents
- bibliography
- http://library.link/vocab/subjectName
-
- Communication in politics
- Internet
- Digital media
- Social media
- Propaganda
- Communication in politics
- Digital media
- Internet
- Propaganda
- Social media
- United States
- Label
- The reality game : how the next wave of technology will break the truth, Samuel Woolley
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Truth is not technica -- Breaking the truth : past, present, and future -- From critical thinking to conspiracy theory -- Artificial intelligence : rescue or ruin? -- Fake video : fake, but not yet deep -- Extended reality media -- Building technology in the human image -- Conclusion : designing with human rights in mind
- Control code
- on1101556557
- Dimensions
- 24 cm
- Edition
- First edition.
- Extent
- xv, 252 pages
- Isbn
- 9781541768253
- Lccn
- 2019031369
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
- Label
- The reality game : how the next wave of technology will break the truth, Samuel Woolley
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- volume
- Carrier category code
-
- nc
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Truth is not technica -- Breaking the truth : past, present, and future -- From critical thinking to conspiracy theory -- Artificial intelligence : rescue or ruin? -- Fake video : fake, but not yet deep -- Extended reality media -- Building technology in the human image -- Conclusion : designing with human rights in mind
- Control code
- on1101556557
- Dimensions
- 24 cm
- Edition
- First edition.
- Extent
- xv, 252 pages
- Isbn
- 9781541768253
- Lccn
- 2019031369
- Media category
- unmediated
- Media MARC source
- rdamedia
- Media type code
-
- n
Subject
- Digital media -- Political aspects
- Digital media -- Political aspects -- United States
- Internet -- Political aspects
- Internet -- Political aspects -- United States
- Communication in politics -- Technological innovations
- Propaganda
- Social media -- Political aspects
- Social media -- Political aspects -- United States
- United States
- Propaganda
- Communication in politics -- Technological innovations -- United States
Library Locations
-
Cleveland Park LibraryBorrow it3310 Connecticut Ave. NW, Washington, DC, 20008, US38.9338203 -77.05791820000002
-
-
Martin Luther King Jr. Memorial LibraryBorrow it901 G Street NW, Washington, DC, 20001, US38.8986949 -77.0247823
-
-
West End LibraryBorrow it2522 Virginia Ave. NW, Washington, DC, 20037, US38.8992872 -77.05423379999999
-
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.dclibrary.org/portal/The-reality-game--how-the-next-wave-of/P0F6Nwofdrs/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.dclibrary.org/portal/The-reality-game--how-the-next-wave-of/P0F6Nwofdrs/">The reality game : how the next wave of technology will break the truth, Samuel Woolley</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.dclibrary.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.dclibrary.org/">DC Public Library System</a></span></span></span></span></div>