DC Public Library System

Basic math for game development with Unity 3D, a beginner's guide to mathematical foundations, Kelvin Sung, Gregory Smith ; with figures and illustrations: Clover Wai

Label
Basic math for game development with Unity 3D, a beginner's guide to mathematical foundations, Kelvin Sung, Gregory Smith ; with figures and illustrations: Clover Wai
Language
eng
Bibliography note
Includes bibliographical references and index
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
Basic math for game development with Unity 3D
Nature of contents
bibliography
Oclc number
1119607627
Responsibility statement
Kelvin Sung, Gregory Smith ; with figures and illustrations: Clover Wai
Series statement
For professionals by professionals
Sub title
a beginner's guide to mathematical foundations
Summary
Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls
Table Of Contents
Introduction and learning environment -- Intervals and bounding boxes -- Distances and bounding spheres -- Vectors -- Vector dot products -- Vector cross products and 2D planes -- Conclusion
resource.variantTitle
Basic math for game development with Unity three D
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