DC Public Library System

Creating digital exhibits for cultural institutions, a guide, Emily Marsh

Label
Creating digital exhibits for cultural institutions, a guide, Emily Marsh
Language
eng
Bibliography note
Includes bibliographical references (pages 171-191) and index
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
Creating digital exhibits for cultural institutions
Nature of contents
bibliography
Oclc number
1346351164
Responsibility statement
Emily Marsh
Sub title
a guide
Summary
"Creating Digital Exhibits for Cultural Institutions will show you how to create digital exhibits and experiences for your users that will be informative, accessible and engaging. Illustrated with real-world examples of digital exhibits from a range of GLAMs, the book addresses the many analytical aspects and practical considerations involved in the creation of such exhibits. It will support you as you go about: analyzing content to find hidden themes, applying principles from the museum exhibit literature, placing your content within internal and external information ecosystems, selecting exhibit software, and finding ways to recognize and use your own creativity. Demonstrating that an exhibit provides a useful and creative connecting point where your content, your organization, and your audience can meet, the book also demonstrates that such exhibits can provide a way to revisit difficult and painful material in a way that includes frank and enlightened analyses of issues such as racism, colonialism, sexism, class, and LGBTQI+ issues. Creating Digital Exhibits for Cultural Institutions is an essential resource for librarians, archivists, and other cultural heritage professionals who want"--, Provided by publisher
Table Of Contents
The Digital Exhibit : A Creative Meeting Place for Your Content, Your Organization, and Your Audience -- Connecting Your Exhibit to Your Audience and the Larger Information Ecosystem -- Big Ideas, Small Themes, and Everything In-Between -- Looking at These Principles in Action : Five Case Studies -- The Lifecycle of Your Exhibit : Propose, Market, Evaluate, and Retire -- The Nuts and Bolts of Your Exhibit : Metadata and Software Platforms -- Digital Exhibits, Creativity, & Originality
Classification
Content
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