Label
Video games + Design
Incoming Resources
- Significant zero, heroes, villains, and the fight for art and soul in video games, Walt Williams
- Designing a game, Jennifer Hackett
- The advanced Roblox coding book, an unofficial guide, updated edition : learn how to script games, code objects and settings, and create your own world!, Heath Haskins (a.k.a. CodePrime8)
- Roblox el libro definitivo, guía extraoficial, David Jagneaux ; traducción de Beatriz García Alcalde
- Roblox top adventure games, written by Alex Wiltshire and Craig Jelley ; illustrations by Ryan Marsh, John Stuckey, and Joe Bolder
- Arcade game typography, the art of pixel type, Toshi Omagari ; foreword by Kiyonori Muroga
- Sams teach yourself Godot engine game development in 24 hours, Ariel Manzur, George Marques
- Tron, Walt Disney Productions presents ; a Lisberger/Kushner production ; directed by Steven Lisberger ; screenplay by Steven Lisberger ; produced by Donald Kushner ; executive producer, Ron Miller
- Game art, art from 40 video games and interviews with their creators, Matt Sainsbury
- Press reset, ruin and recovery in the video game industry, Jason Schreier
- Video games, from concept to consumer, by Kevin Cunningham
- The creative gene, how books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid, Hideo Kojima ; translated by Nathan A. Collins
- The art of Concrete Genie, foreword by Siobhan Reddy ; introduction and captions by Dominic Robilliard
- How do video games work?, by L. E. Carmichael