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Video games -- Psychological aspects
Resource Information
The concept Video games -- Psychological aspects represents the subject, aboutness, idea or notion of resources found in DC Public Library System.

The Resource Video games -- Psychological aspects
Label
Video games -- Psychological aspects
Focus
  • Video games
Sub Focus
  • Psychological aspects

7 Items that share the Concept Video games -- Psychological aspects

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Assassination generation : video games, aggression, and the psychology of killing, Lt. Col. Dave Grossman and Kristine Paulsen with Katie Miserany
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Crash override : how Gamergate (nearly) destroyed my life, and how we can win the fight against online hate, Zoƫ Quinn
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Death by video game : danger, pleasure, and obsession on the virtual frontline, Simon Parkin
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Facing internet technology and gaming addiction : a gentle path to beginning recovery from internet and video game addiction, Hilarie Cash., Cosette Rae, and Patrick Carnes
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Gamer nation : the rise of modern gaming and the compulsion to play again, Eric Geissinger
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Lost in a good game : why we play video games and what they can do for us, Pete Etchells
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The gaming mind : a new psychology of videogames and the power of play, Alexander Kriss, PhD
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Context

Context of Video games -- Psychological aspects

Subject of

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  • The gaming mind : a new psychology of videogames and the power of play
  • Assassination generation : video games, aggression, and the psychology of killing
  • Crash override : how Gamergate (nearly) destroyed my life, and how we can win the fight against online hate
  • Death by video game : danger, pleasure, and obsession on the virtual frontline
  • Facing internet technology and gaming addiction : a gentle path to beginning recovery from internet and video game addiction
  • Gamer nation : the rise of modern gaming and the compulsion to play again
  • Lost in a good game : why we play video games and what they can do for us

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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.dclibrary.org/resource/68Sb2_uO1Nc/" typeof="CategoryCode http://bibfra.me/vocab/lite/Concept"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.dclibrary.org/resource/68Sb2_uO1Nc/">Video games -- Psychological aspects</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.dclibrary.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="https://link.dclibrary.org/">DC Public Library System</a></span></span></span></span></div>
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.dclibrary.org/resource/68Sb2_uO1Nc/" typeof="CategoryCode http://bibfra.me/vocab/lite/Concept"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.dclibrary.org/resource/68Sb2_uO1Nc/">Video games -- Psychological aspects</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.dclibrary.org/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="https://link.dclibrary.org/">DC Public Library System</a></span></span></span></span></div>
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